Michael H. Patino     phone: (734) 536-7558     email: mpatino@gmail.com
Michael Patino's MMOG Portfolio : Header
quote start
The opportunities for exploitation and subversion are directly proportional to the pool size of possible character actions.
quote close
Lambert's Law - MUD Dev

Download Michael's Resume





Introduction

LSDS will attempt to re-establish a strong and dedicated PvP community on Lake Superior, by providing a fun and easily managed group for dueling purposes.

LSDS is not a guild, but rather a meta-guild community that allows anyone from any guild to become an active member. A group of Duelers will be recruited as Duel Masters, their only purpose to watch and record Duels performed by members of LSDS and record their standings on a global ladder. As members win Duels, they gain points. As they gain points, they raise on the ladder. Once a month, the top 8 contenders on the Ladder will be invited to meet and perform at a public "High Tournament" against each other, where increased points will be given for winning, as well as other prizes.

The end effect should be a fun constant activity where Duelers can challenge other members privately, and under the observation of a Duel Master, strut their stuff. Duel Rankings will be listed both on the Global Ranking list, as well as on their UOLS board profile, so other Duelers can always see their standing within LSDS. The High Tournament will give them a chance to show off in public, for greater rewards.

Rules & Procedures

Duels can be run anywhere, and on any facet, though Red Duelists will have problems with some events. Most DMs will have preferred places to host impromptu Duels. We understand that with the advent of AoS Player vs. Player combat has become a LOT more item centered. It is not our purpose to simply let the player with the biggest bank roll to dominate, yet we do not wish to exclude ANY type of PvP combatant, so our Rules & Procedures for dueling allow two specific modes of combat: controlled and open combat.

Controlled Combat

This combat is centered on the thought that skill and expert manipulation of your player archetype is more important then gear. Duelers are limited by the following rules in Controlled Combat:

  • Only the Duelers can participate. Any outside help of any sort will result in the cancellation of the fight, and no points being awarded.
  • Duelers may ONLY use GM crafted armor and weaponry. No runic/magical items.
  • No robes (we have to see what you are wearing).
  • Jewelry is allowed.
  • All spells are allowed.
  • The use of poison and all other potions is allowed.
  • All summonings are allowed.
  • All transformations are allowed.
  • Only horses, llamas, and ethereal mounts are allowed.
  • Hiding & Stealth is allowed.
  • Looting of no sort is permitted. Looting another Dueler's corpse is grounds for immediate termination from LSDS.
  • Giving a murder count to another Dueler is grounds for immediate termination from LSDS.
  • Attacking a Duel Master (when not in a ranking duel with them) is grounds for immediate termination from LSDS.
  • Winners of a LSDS Controlled Combat Duel receive 6 points.
  • Losers of a LSDS Controlled Combat Duel receive 2 points.

Open Combat

This is an anything goes, all out melee fest. However, since so much of Open Combat is determined by gear/pets, less points are awarded for winning/losing. Duelers in Open combat can use any weapon/tactic/whatever, as long as it follows within the following rules:

  • Only the Duelers can participate. Any outside help of any sort will result in a cancellation of the fight, and no points being awarded.
  • Any weapons (including magical/runic/artifact!), armor, jewelry, and any other equipment, is allowed.
  • All spells are allowed
  • The use of poison and all other potions is allowed.
  • All summonings are allowed.
  • All transformations are allowed.
  • ALL mounts and pets are allowed (this means tamers CAN compete in Open Combat duels).
  • Hiding and Stealth is allowed.
  • Looting of no sort is permitted. Looting another Dueler's corpse is grounds for immediate termination from LSDS.
  • Giving a murder count to another Dueler is grounds for immediate termination from LSDS.
  • Attacking a Duel Master (when not in a ranking duel with them) is grounds for immediate termination from LSDS.
  • Winners of a LSDS Open Combat Duel receive 3 points.
  • Losers of a LSDS Open Combat Duel receive 1 point.

Duelers must agree on whether a ranking fight is Open or Controlled BEFORE the Duel begins, so that the DM can ascertain they are not wearing illegal armor or weaponry.

Duel Masters

Duel Masters are referees and observers, nothing more. Their purpose is to watch duels and report the standings of individual members, making sure that the proper points for each fight are distributed. They must be easily contacted, and ready to run fights at various locales.

  • Rules for Duel Masters:
  • DMs may compete in LSDS, but may NOT be DMs of their own fights. Another DM must bear witness to any ranking fight and record for them.
  • DMs may invalidate any fight if there was outside interference of any sort. Outside interference includes, but is not limited to: other Duelers, monsters, pets, blue healers etc. In all cases, the Duel Master has the final word in this issue.
  • DMs may call the cessation of a fight at any time.
  • DMs must come to an agreement before both of the Duelers on the terms of the fight (Open or Controlled), and subsequently what points the fight is worth. See more on this in "Rule & Procedures".
  • DMs are held to greater standards then other duelers. Any cry of cheating, foul play, or rigging the results of a fight will result in the immediate suspension of that DM pending further investigation.
  • Ranking fights can occur anywhere a DM is, provided the DM is notified of the intent of the fight and checked over the gear before hand. This includes public PvP nights of another sort, random meetings, whatever.

  • DM Procedures for a Duel:
  • DM is contacted to observe a ranking fight, and arranges to meet the fighters at a location of his choice, possibly arranging travel to an unknown location (to the Duelers) to minimize the possibility of ganking.
  • DM asks if the fight will be Open or Controlled (see more on this in Rules & Procedures).
  • DM verifies the equipment on both Duelers if it is controlled.
  • Both Duelers flag on the DM, and begin the fight at the DMs call (the drop of a wall of stone or similar effect).
  • DM observes the fight, and the winner, and resurrects as needed.
  • DM logs onto UOLS, and adds points to each player accordingly... which will automatically update their standing on the LSDS Ladder, as well as adjust their personal account totals.

Implementation

For Normal Duels:

Once a fight has been arranged, everyone meets and the DM makes sure they agree on terms (Open or Controlled). The DM verifies he has the correct usernames for both opponents (on UOLS), and they begin their fight. The DM records the points for winner & loser on a special points recording page he has access to, and everything is adjusted accordingly (and automatically).

For High Tournaments:

High Tournaments are BY DEFAULT Controlled fights. A specific tournament can be run as Open Combat, but only if it is publicized as such before hand, and all fighters are notified of such. Approximately 3 - 5 days before the tournament, the top 8 rankers on the LSDS ladder will be invited to perform at the Tournament, which they may decline if they so choose. Since the High Tournament will be held at various places on all facets, it will require the Duelers to temporarily join the LSDS stone for that event. High Tournaments will be held only once a month.

High Tournaments will have two phases, the Tournament itself and a "Grand Melee". The High Tournament will be run as a single elimination contest, with winners in each duel progressing through 3 rounds until a "Tournament Champion" is found. The winner will be declared "Tournament Champion", and their UOLS forum title adjusted for that month.

  • Points will be awarded as follows:
  • Participating in the Tournament: 5 points
  • 4th place: 5 points
  • 3rd place: 7 points
  • 2nd place: 10 points
  • 1st place: 15 points

Furthermore, at the end of the Tournament, there will be a "Grand Melee". The "Grand Melee" is open to ALL Duelists in attendance who took the time to add themselves to the LSDS stone (for the event only), and will basically be a free for all till the last man standing. Open & Controlled rules still apply, but otherwise the Duelists are free to create alliances, break alliances, and do whatever it takes to come out standing on top. The winner will be declared "Melee Champion", and their UOLS forum title adjusted for that month.

  • Points will be awarded as follows:
  • Participating in the Grand Melee: 2 points
  • Winning the Grand Melee: 15 points

Red Duelists

Red Duelists, while welcome to participate in our ladder and ranking system, will sometimes be overlooked for Tournaments when they are held in Trammel or Malas. This is an unavoidable aspect of UO's game mechanics, and while we will do our best to make sure that some tournaments will be held in Fel, it will not always be possible.

Back to my skills in the COMMUNITY Relations field.